Published
essays & interviews
Carey Young: Nothing
Ventured
John Slyce
First published in 'Fig-1',
the commemorative catalogue of the London-based project
space. Tate / Spafax publishing, London, 2001.
Call
Centre: Good afternoon,
Carey Young, Nothing Ventured. Are you a member of the press,
a prospective customer or is this a general enquiry?
Caller: General enquiry.
Call Centre: OK, I can offer you a range of information.
Would you like biographical information, previous exhibitions
or themes and influences or reviews and review quotes?
Caller: Oh, I dunno.
Review quotes?
Call Centre: Can I
take your name please sir?
Caller: XXXX XXXXX.
Call Centre: OK. Carey
Young's work has been reviewed in Art Monthly, the Guardian
and Mute. A quote from Mute: "Young's work retains
a ludic approach that should not be written-off as co-opted."
Caller: OK.
Call Centre: Would
you like any other information?
Caller: No, that's
all thanks.
Call Centre: Right,
thank you for calling. Bye.
When I first read this transcript
from Carey Young's fig-1 exhibition, I recoiled from the
quoted author's use of the word ludic. Perhaps
it was a feeling that this word, somewhat arcane and remote
in meaning, curtailed the exchange and prompted the caller
to reel back into the folds of his or her everyday. The
real problem, though, was deeply ingrained in my own readerly
unconscious. Play is a dirty word, is it not? It connotes
idleness, immaturity, and the absence of seriousness and
substance. A ludic approach would be one that is undirected,
given to spontaneity and essentially without purpose. While
this characterization does not agree with my understanding
of Young's practice, I am equally certain Young would not
object to someone interpreting her approach as ludic, or
playful. Indeed, she lifted this quote from a review and
intentionally included it in Nothing Ventured,
within the call centre's data bank of scripted responses
[1].
Carey Young's research is
clearly purposeful and her investigations into the processes
that structure our world are thoughtfully directed. The
complexity of her projects – designed as 'insertions'
that, rather than intervening in given patterns of communication
and exchange, are threaded into an existing contextual fabric
– not only allow for, but foster an intensity of multivalent
readings and reactions [2].
These dialogical and parcipatory scenarios, which centre
on extrapolated processes, question the very notions of
worth, play, and creativity that
we each hold, and are exchanged between the overlapping
spheres of culture and commerce. Let's call her approach
here one of controlled play, but one conditioned
by an openness toward outcome, as well as a willingness
to sit back and watch it all happen.
Everywhere as playground
+ Everyone an artist
Two lines. The first culled
from Allan Kaprow in his essay The Education of the
Un-Artist, Part II from 1972. The second, is a line
from an untitled statement made by Joseph Beuys in 1973.
Kaprow's 'everywhere as
playground' maps out the spatial domain for his proposed
model of the un-artist. For Kaprow, a new name may assist
social change. "Only when active artists willingly
cease to be artists can they convert their abilities, like
dollars into yen, into something the world can spend: play."
[3] Play, here no longer
a dirty word, becomes a creative and conceptually-rich educational
currency. The un-artist, in his or her new role as educator,
need simply play as he or she once did under the banner
of art, but now among those who do not care about that.
Gradually, the pedigree 'art' will recede into irrelevance.
To follow, the 'work of
art' need no longer serve as a moral paradigm for an exhausted
work ethic. The emphasis here is on method rather than medium.
Method permits an engagement with meanings and experiences
that exist outside of art. Method offers compelling ways
for players to participate in structured processes that
can reveal new values, including the value of play. And
this can equally take place in the gallery or the arcade,
the call centre, or the corporate boardroom.
Beuys's line is an extension
of the concept of sculpture to the kind of invisible and
plastic materials used by everyone to mould and shape thoughts
into words. Thinking and spoken forms give rise to social
structure, or – "how we mould and shape the world
in which we live: Sculpture as an evolutionary process;
everyone an artist." [4]
Beuys employed sculpture as a spatial metaphor for the interrelatedness
of society. Here it is method, or process, which renders
transparent the relationship between thought, behaviour,
and social systems. The residual and highly educational
output here is termed social sculpture. This is
itself a product of the plastic dimension of thought and
its connection to action in the social construction of the
life-world. Everywhere a playground, and everyone an artist
engaged in participatory play therein.
Creative work =
play
Playing is not to be confused
with gaming. Game theory is predicated on winners and losers.
Play, on the other hand, while at times sharing clear structures
and occasionally enhanced by special skills, offers satisfaction
in continuous participation as its own end. Nothing
Ventured was not a win-lose proposition. Which is not
to say the stakes for Young were not somewhat high.
This show constituted her
first solo exhibition, and a real opportunity for high-profile
exposure. In the 1960s and early '70s, a first generation
of conceptual artists dealt with the lack of a pre-established
artistic persona through critical, self-legitimating philosophical
writings which stood as guarantor of the right to nominate
their work as 'art'. [5] Amongst
Young's own generation of practitioners, particularly those
associated with the passing 'young British artist' phase,
the establishment of an artistic persona and right to nomination
is most often handled on the hoof within the contentious
frame of the mass media and tabloid press. In Nothing
Ventured, Young chose to foreground exactly those representational
and promotional energies associated with a 'white cube'
gallery space by transferring the management and delivery
of such activities onto the genericised business interface
of a call centre. Here Young was not working with a representation
of situations or processes, but self-reflexively, with the
actual situation or process itself – that of promoting
a show, artist, and career through the medium of a call
centre.
Young deployed the call
centre as an ironically-positioned readymade. It is through
irony that quotation gains a critical force. One speaks
with two voices, establishing a kind of triangulation between
the source of quotation, the quoter, and the receiver. Inflection
is as much at play as ventriloquy when one taps into the
authority of the quote. Young's use of irony here was twofold:
the call-centre-as-readymade being a quasi-avant garde gesture
in itself, but one which also referred to familiar themes
- the dematerialisation of the art object and artistic identity.
As a form of address, the call centre quotes from one of
the most familiar 'interfaces' a consumer has with a business.
Perhaps most significantly, Nothing Ventured evidenced
the conditions of consumer attention shared in the reception
of contemporary art and the market outreach of a service-based
or 'information' economy.
Venture Conceptualist
A dialectical tension infused
Nothing Ventured. As an insertion [6]
, the process was most fully realised when the participants
(either caller, call centre agent, or both) exerted their
own authority over the script. [7]
Authorship, like ownership, exists in tension with
anonymity. Nothing Ventured, while ostensibly a
'no-risk' career opportunity for Young, existed most firmly
as an 'art work' to the extent that people participated
fully in the process. Here Young's own anonymity was of
crucial and critical importance. Her total signifying activity
in the gallery was limited to a desk, chair, and phone.
A visitor's book and dramatic lighting joined with the above
elements to complete the scenario. (A scenario being a spatial
and temporal occurrence proposed both as a text and something
that is materially constructed.) The press release the artist
wrote for Nothing Ventured is the text which set
this process in motion. Actual material elements were only
added to make manifest the kind of abstractions that capital
– in both its financial and cultural expression –
relies upon. The space of Nothing Ventured is a
contradictory space. Gallery and call centre collapse as
one when (as fully documented in the call transcripts) the
caller asks if he can buy the phone. As Henri Lefrebvre
noted in The Production of Space, "The space
that homogenizes thus has nothing homogeneous about it."
All the rest, including this essay, is just part of an ongoing
data trail.
Footnotes
[1] A call centre is "a place where a number
of telephone operators are gathered together to take orders
on behalf of a company, or to answer customers' queries.
Most call centres are part of a large corporation and are
used exclusively by its customers and staff. But some work
as independent organisations and have a number of different
clients." Hindle, Tim, in Pocket International Business
Terms (London: Economist Books) 1998, 35.
[2] Allan Kaprow, 'The Education of the Un-Artist, Part
II', in Essays on the Blurring of Art and Life, ed. Jeff
Kelley (Berkeley: Univ. of California Press), 1993, 125.
[3] Joseph Beuys, untitled statement (c. 1973), in Caroline
Tisdall, Joseph Beuys (New York: Solomon R. Guggenheim Foundation,
1979), 7; reprinted in Theories and Documents of Contemporary
Art: A Sourcebook of Artists' Writings, Kristine Stiles
and Peter Selz, eds. (Berkeley: Univ. of California Press),
1996, 633-634.
[4] See Peter Osborne, "Conceptual art and/as philosophy",
in Philosophy in Cultural Theory, (London: Routledge), 2000,
86-102. Self-curation is a generationally shared source
of crisis for the establishment of artistic persona.
[5] Young's practice of 'insertions' bears a fecund relation
to Cildo Meireles's conception of Inserçoes em circuitos
ideológicos (Insertions into ideological circuits)
developed as a means for the circulation and exchange of
information that does not depend on any kind of centralized
control. Central to Meireles's elaboration of the 'insertion',
and Young's specific application of this concept in Nothing
Ventured, is the adoption of the circuit as a readymade
medium and container that always carries its own conditions,
or ideology with it-such as the residue that clings to an
empty bottle. The insertion then constitutes a new agent
that will react dialectically with the host site, or container
and its residual content. See Cildo Meireles, "Statement"
in Conceptual Art: a Critical Anthology, Alex Alberro and
Blake Stimson, eds. (London: MIT Press), 1999, 410-412.
[6] According to Young's collated data, 40% of the visitors
tempted the agents into conversations that deviated from
the script, while 60% of this art audience 'behaved' and
followed the prompts offered by the agents. No figures are,
as of yet, available on the frequency of the agents' deviation,
though those moments when they clearly go beyond the frame
of the script are inspired examples of the modes of business
and art being immanent in each other.
[7] Henri Lefebvre, The Production of Space, (London: Blackwell),
1999, 308.
< top
> <
back to texts menu >